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# File : /lua/ui/help/gametips.lua
# Description : Tips for the game
# Author : GPG
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GameTips = {
    general = {
        "Use money to buy equipment and potions.",
        "The Artifacts Shop holds the most expensive and powerful items.",
        "If your team controls a War Idol or an Armory, your reinforcements become more powerful.",
        "You can capture a flag faster if you have multiple allies nearby.",
        "If you capture your enemy's Portals, they will not receive reinforcements.",
        "Citadels will regenerate back to full health if left alone.",
    },
    hema01 = {
        "Torch Bearer deals more damage with his fire spells, but he can control a battle with his ice spells.",
        "Cast Ring of Fire in a crowd of enemies to deal maximum damage.",
        "Fire Nova sends smaller units flying off the battlefield.",
        "Frost Nova freezes all enemies and structures around the Torch Bearer.",
        "Use Deep Freeze to protect reinforcements while they are assaulting defenses.",
        "Fire Ball is a great direct damage spell against enemy Demigods.",
    },
    #hepa01 = {
    #    "Unclean Beast can offset the damage it takes from Ooze by purchasing health rengeration items.",
    #    "Use Foul Grasp on an enemy Demigod to heal.",
    #    "Venom Spit deals most of its damage over time.",
    #    "A well-placed Aftermath can destroy a wave of reinforcements quickly.",
    #    "Diseased Claws slow an enemy down, keeping them in range longer.",
    #    "Inner Beast makes Unclean Beast's normal attack even more powerful.",
    #},
    hgsa01 = {
        "Set up multiple mines in a well-traveled area to create a deadly trap.",
        "Snipe is great for harassing or finishing enemy Demigods.",
        "When surrounded, use Angelic Fury to destroy reinforcements.",
        "Drop Stasis Mines where you see enemies retreat to freeze them in their tracks.",
        "Maim slows enemies, forcing them to stay in range longer.",
        "Tracking Device will let you and your allies see what enemy Demigods are doing.",
    },
    #hsedna = {
    #    "Sedna's Yetis are very hardy and can take many attacks.",
    #    "Arrow Shield defends Sedna's troops from enemy archers and Archer Towers.",
    #    "Keep Sedna near her troops to make sure they are healed.",
    #    "Sanctuary will keep an enemy from killing Sedna, but it has a long cooldown.",
    #    "Blinding Light protects Sedna and her troops from enemies that are in range.",
    #},
    hrook = {
        "God Strength vastly increases the power of The Rook's normal attack.",
        "Hammer Slam deals significantly more damage to enemies directly under the hammer.",
        "Boulder Roll stuns enemies long enough for The Rook to charge in with a Hammer Slam.",
        "The Rook and his allies can teleport to Towers of Light that he raises.",
        "In a pinch, The Rook can heal himself by raising a Tower of Light and draining it.",
        "The Rook's archers, trebuchet, and Tower of Light all attack independently."
    },
    #hoak = {
    #    "Use Shield to defend an ally as they're escaping or healing.",
    #    "Penitence increases the damage a Demigod takes, great to use on a fleeing Demigod.",
    #    "Surge of Faith quickly turns the tables when there are many reinforcements nearby.",
    #    "Rise Again gives Oak one last chance to help your allies before dying.",
    #    "Divine Justice heals Oak allies only when he deals the killing blow.",
    #    "Oak's Spirits are swift flying units.",
    #},
    #hqueen = {
    #    "Shamblers can attack Towers of Light and Archer Towers from beyond their maxiumum range.",
    #    "Use Grasping Tendrils to slow enemies, then use Ground Spikes to destroy them.",
    #    "Bramble Shield is very effective against Demigods who deal damage to several units.",
    #    "The Queen of Thorns regenerates more health when closed, and she receives extra armor when in bloom.",
    #    "Shamblers cost energy to summon; consider buying energy potions.",
    #    "The Queen of Thorns regenerates health and can move when closed, but she cannot use any of her abilities.",
    #},
    #hvampire = {
    #    "Bite enemy Demigods to heal and make them more susceptible to damage.",
    #    "Lord Erebus cannot be damaged while using Mist.",
    #    "Bat Swarm is not only a strong opening move, it's great for escaping battles.",
    #    "Lord Erebus gains minions as he kills reinforcements.",
    #    "Vampiric Aura lets all nearby allies heal when they deal damage.",
    #    "Poisoned Blood can be deadly to your killer.",
    #},
    #hoculus = {
    #    "Oculus starts with a small sight range. Be careful against ranged Demigods.",
    #    "Dark Shroud reduces enemies' sight range, forcing them to close in to attack.",
    #    "Far Sight not only increases Oculus' sight range, it also increases his attack range.",
    #    "When Oculus summons an Eye, his sight range shrinks.",
    #    "Keep allied units away from Oculus when he's using Prism so the reflected damage goes to his enemies.",
    #    "Ignus Fatuus only works on soldiers.",
    #    "Eyes have a large sight range and can fly, making them great scouts.";
    #},
}